NES reference guide: Difference between revisions
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==== Miscellaneous ==== | ==== Miscellaneous ==== | ||
* [[Vs. System]] | * [[Vs. System]] | ||
* [[FamicomBox]] | |||
* [[CIC lockout chip]] | * [[CIC lockout chip]] | ||
* [[Myths]] | * [[Myths]] |
Revision as of 00:20, 17 April 2022
This page lists all major hardware reference divided by categories in their simplest form. From this list, you can drill down to a more specific section of the selected category.
General
Hardware reference
- 2A03: APU, CPU
- PPU
- Input devices
- Mappers
- Pinout
- Cycle reference chart for various PPU and frame-related timing details; includes CPU cycle counts
- Cartridge board
- RF Famicom wiring diagram (many parts also applicable to NES)
- Errata: Hardware bugs and quirks
Miscellaneous
- Vs. System
- FamicomBox
- CIC lockout chip
- Myths
- PRG RAM circuit
- Implementing Mappers In Hardware
- Tutorial on reading circuits in Visual 6502/2A03/2C02
- RF modulator board
- Nintendo NES-001 on Console5
File format reference
Emulation reference
- List of NES emulators
- Emulator tests
- Game bugs - games that display buggy behavior on the actual hardware
- Tricky-to-emulate games
- Sprite overflow games - games which use the sprite overflow bug of OAM
- Colour-emphasis games - games which make use of the colour emphasis bits of $2001
- Colour $0D games - games which use the infra-black colour $0D.
- Expansion audio games - Famicom games that use extra audio hardware.
Notes
- All content refer to the NTSC system unless otherwise specified
External links
- NES-001 (frontloader) and NES-101 (toploader) Control Deck PCB maps on Console5 TechWiki