Super Magic Card file format: Difference between revisions
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[[Category:File formats]] | [[Category:File formats]] | ||
The Front Fareast [[Super Magic Card]] can load games and real-time save states from 3.5" MS-DOS FAT12 floppy disks. It is also known just as the "FFE format" by fwNES and uCON64. Similar to [[INES|iNES]], it contains a 512-byte header describing the game's mapper and size as well as trainer, PRG and CHR data. Unlike iNES, it only supports the | The Front Fareast [[Super Magic Card]] can load games and real-time save states from 3.5" MS-DOS FAT12 floppy disks. It is also known just as the "FFE format" by fwNES and uCON64. Similar to [[INES|iNES]], it contains a 512-byte header describing the game's mapper and size as well as trainer, PRG and CHR data. Unlike iNES, it only supports the mappers that the [[Super Magic Card]] itself supports. | ||
Format of the 512-byte header: | Format of the 512-byte header: |
Revision as of 19:30, 6 December 2021
The Front Fareast Super Magic Card can load games and real-time save states from 3.5" MS-DOS FAT12 floppy disks. It is also known just as the "FFE format" by fwNES and uCON64. Similar to iNES, it contains a 512-byte header describing the game's mapper and size as well as trainer, PRG and CHR data. Unlike iNES, it only supports the mappers that the Super Magic Card itself supports.
Format of the 512-byte header:
+$0 8 bytes Doctor header +$8 2 bytes Signature $AA $BB +$A 1 byte File type, 0=Game, 1=Realtime save state +$B 501 bytes Unused ----- +$200
In the case of "Game" files, the 512-byte header is followed by
- 512 bytes of trainer data if the Doctor Header file's byte $0 bit 6 was set;
- PRG data, size determined by
- Doctor header byte $3 times 8192 bytes if Doctor header byte $7=$AA (i.e. a Super Magic Card game);
- Doctor header byte $0 bit 5 clear=128 KiB, set=256 KiB bytes if Doctor header byte 0 bits 4 or 5 are set (i.e. a Magic Card 4M game);
- Doctor header byte $1 bits 5-7 otherwise (i.e. a Magic Card 1M or 2M game):
Byte $1 bits 5-7 PRG size 0,4 128 KiB 1-3 256 KiB 5-7 32 KiB
- CHR data, size determined by
- Doctor header byte $4 times 8192 bytes if Doctor header byte $7=$AA (i.e. a Super Magic Card game);
- Doctor header byte $0 bit 4 clear=128 KiB, set=256 KiB bytes if Doctor header byte 0 bits 4 or 5 are set (i.e. a Magic Card 4M game);
- Doctor header byte $1 bits 5-7 otherwise (i.e. a Magic Card 1M or 2M game):
Byte $1 bits 5-7 CHR size 0-3 0 KiB 4-5 32 KiB 6 16 KiB 7 8 KiB
The SMC Game file format is supported (to varying degrees) by:
- the Super Magic Card's BIOS when using 3.5" MS-DOS FAT12 floppy disks;
- Front Fareast's "VGS.EXE" utility to remotely control the Super Magic Card from an MS-DOS PC;
- uCON64;
- NintendulatorNRS;
- fwNES.