Colour-emphasis games: Difference between revisions
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== Commercial == | == Commercial == | ||
* ''Bubble Bobble'' for the Famicom Disk System uses red emphasis to tint the screen throughout the game, which is absent in the cartridge releases. | |||
* '' The Fantastic Adventures of Dizzy'' uses it in the beginning when the scroll is unfurled. | |||
* ''Final Fantasy'' and ''Final Fantasy II'' rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen | * ''Final Fantasy'' and ''Final Fantasy II'' rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen | ||
* ''Lagrange Point'' uses colour emphasis combined with grayscale bit to do a very cheap fade-out effect when switching to and from the menu on the playfield | |||
* ''Noah's Ark (E)'' uses blue emphasis combined with grayscale mode to put part of the level underwater. | * ''Noah's Ark (E)'' uses blue emphasis combined with grayscale mode to put part of the level underwater. | ||
* ''[[wikia:c:bootleggames:Aladdin (Super Game)|Super Game's Aladdin]]'' uses red emphasis to tint the screen during gameplay, and all 3 emphasis bits to dim when paused. | * ''[[wikia:c:bootleggames:Aladdin (Super Game)|Super Game's Aladdin]]'' uses red emphasis to tint the screen during gameplay, and all 3 emphasis bits to dim when paused. | ||
The following games set all 3 emphasis bits at once to dim the screen: | The following games set all 3 emphasis bits at once to dim the screen: |
Revision as of 11:06, 23 December 2015
The following is a list of games which make use of PPU register $2001's colour emphasis bits (D7 to D5):
Commercial
- Bubble Bobble for the Famicom Disk System uses red emphasis to tint the screen throughout the game, which is absent in the cartridge releases.
- The Fantastic Adventures of Dizzy uses it in the beginning when the scroll is unfurled.
- Final Fantasy and Final Fantasy II rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen
- Lagrange Point uses colour emphasis combined with grayscale bit to do a very cheap fade-out effect when switching to and from the menu on the playfield
- Noah's Ark (E) uses blue emphasis combined with grayscale mode to put part of the level underwater.
- Super Game's Aladdin uses red emphasis to tint the screen during gameplay, and all 3 emphasis bits to dim when paused.
The following games set all 3 emphasis bits at once to dim the screen:
- Felix the Cat
- The Immortal
- Indiana Jones and the Last Crusade (Taito), story scenes and some action scenes.
- James Bond Jr
- The Jungle Book
- Just Breed
- The Lion King (E)
- Magician
- Super Spy Hunter, when paused. The Japanese version Battle Formula doesn't do this.
Homebrew
- Wall by Chris Covell uses a blue emphasis to simulate the water flooding the wall.
- Graphics editor by Damian Yerrick allows applying a SCREEN TINT to the picture.
- Munchie Attack by Memblers dims the screen upon Game Over.
Romhacks
- Rockman 4 Minus Infinity (during Brightman's stage) darkens areas farther away from Mega Man.