Colour-emphasis games: Difference between revisions
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== Commercial == | == Commercial == | ||
* ''Felix the Cat'' uses all 3 emphasis bits to dim the entire screen | * ''Felix the Cat'' uses all 3 emphasis bits to dim the entire screen. | ||
* ''Final Fantasy'' rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen or the menus by pressing start or select. | * ''Final Fantasy'' rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen or the menus by pressing start or select. | ||
* ''Final Fantasy II'' (J) rapidly sets and clears all 3 emphasis bits to flash the screen | * ''Final Fantasy II'' (J) rapidly sets and clears all 3 emphasis bits to flash the screen. | ||
* ''The Immortal'' uses all 3 emphasis bits to dim the entire screen | * ''The Immortal'' uses all 3 emphasis bits to dim the entire screen. | ||
* ''James Bond Jr'' uses all 3 emphasis bits to dim the entire screen | * ''James Bond Jr'' uses all 3 emphasis bits to dim the entire screen. | ||
* ''The Jungle Book'' uses all 3 emphasis bits to dim the entire screen | * ''The Jungle Book'' uses all 3 emphasis bits to dim the entire screen. | ||
* ''Just Breed'' uses all 3 emphasis bits to dim the entire screen | * ''Just Breed'' uses all 3 emphasis bits to dim the entire screen. | ||
* ''The Lion King'' (E) uses all 3 emphasis bits to dim the entire screen | * ''The Lion King'' (E) uses all 3 emphasis bits to dim the entire screen. | ||
* ''Magician'' uses all 3 emphasis bits to dim the entire screen | * ''Magician'' uses all 3 emphasis bits to dim the entire screen. | ||
* ''Noah's Ark'' (E) uses blue emphasis combined with grayscale mode to put part of the level underwater | * ''Noah's Ark'' (E) uses blue emphasis combined with grayscale mode to put part of the level underwater. | ||
* ''Super Spy Hunter'' sets all 3 emphasis bits when the game is paused. The Japanese version, ''Battle Formula'', doesn't do this. | |||
* ''Super Spy Hunter'' sets all 3 emphasis bits when the game is paused. The Japanese version, ''Battle Formula'', | |||
== Homebrew == | == Homebrew == | ||
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* [http://pineight.com/nes/#editor Graphics editor] by Damian Yerrick allows applying a <samp>SCREEN TINT</samp> to the picture. | * [http://pineight.com/nes/#editor Graphics editor] by Damian Yerrick allows applying a <samp>SCREEN TINT</samp> to the picture. | ||
* [http://nesdev.org/Munchie_Attack.zip Munchie Attack] by Memblers dims the screen upon Game Over. | * [http://nesdev.org/Munchie_Attack.zip Munchie Attack] by Memblers dims the screen upon Game Over. | ||
== Romhacks == | |||
* ''[https://sites.google.com/site/rockman4mi/ Rockman 4 Minus Infinity romhack]'' (during Brightman's stage) darkens areas farther away from Mega Man. | |||
== References == | == References == | ||
*[http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic] | * [http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic] | ||
* [http://forums.nesdev.org/viewtopic.php?f=16&t=11995 BBS topic #2] |
Revision as of 12:34, 16 January 2015
The following is a list of games which make use of PPU register $2001's colour emphasis bits (D7 to D5):
Commercial
- Felix the Cat uses all 3 emphasis bits to dim the entire screen.
- Final Fantasy rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen or the menus by pressing start or select.
- Final Fantasy II (J) rapidly sets and clears all 3 emphasis bits to flash the screen.
- The Immortal uses all 3 emphasis bits to dim the entire screen.
- James Bond Jr uses all 3 emphasis bits to dim the entire screen.
- The Jungle Book uses all 3 emphasis bits to dim the entire screen.
- Just Breed uses all 3 emphasis bits to dim the entire screen.
- The Lion King (E) uses all 3 emphasis bits to dim the entire screen.
- Magician uses all 3 emphasis bits to dim the entire screen.
- Noah's Ark (E) uses blue emphasis combined with grayscale mode to put part of the level underwater.
- Super Spy Hunter sets all 3 emphasis bits when the game is paused. The Japanese version, Battle Formula, doesn't do this.
Homebrew
- Wall by Chris Covell uses a blue emphasis to simulate the water flooding the wall.
- Graphics editor by Damian Yerrick allows applying a SCREEN TINT to the picture.
- Munchie Attack by Memblers dims the screen upon Game Over.
Romhacks
- Rockman 4 Minus Infinity romhack (during Brightman's stage) darkens areas farther away from Mega Man.