User:Zzo38/6502 programming tricks: Difference between revisions
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== Signed compare == | == Signed compare == | ||
One way to do this is by toggling the high bit of both numbers before comparison. For example, if 8-bit numbers: | |||
EOR #$80 | EOR #$80 | ||
== Tail recursion == | == Tail recursion == | ||
Line 43: | Line 40: | ||
== Compressed data in CHR ROM == | == Compressed data in CHR ROM == | ||
Compressed level data may be stored in CHR ROM, rather than PRG ROM, if it helps. One thing that can help is the automatic address increment in the PPU, and faster addressing modes. The data can start at an arbitrary address without much difficulty. | |||
== Storing high byte and low byte of an address in separate tables == | == Storing high byte and low byte of an address in separate tables == | ||
( | For the RTS trick and other things, you can use separate 256 byte pages for different pieces of a record, such as low and high half of an address. | ||
Here is an example of a macro for use with [[Unofficial MagicKit]] which will automatically do this for you (here, it is called <tt>player_tile</tt>, and uses the tables <tt>pmrttl</tt> and <tt>pmrtth</tt>; you can, in fact, use exactly this macro and just change the names around): | |||
macro player_tile | |||
if ?X=1 | |||
macset 2,4,* | |||
macset 3,4,?B | |||
bank 3 | |||
org pmrttl+(\1) | |||
db low((\2)-1) | |||
org pmrtth+(\1) | |||
db high((\2)-1) | |||
bank \3 | |||
org \2 | |||
endif | |||
endm | |||
== Dealing with carry flag == | == Dealing with carry flag == | ||
Several things can be done with the carry flag, such as: | |||
* If you want to use a AND instruction and clear the carry flag at the same time, you can use the unofficial ANC instruction, if the high bit of the operand is cleared. | |||
* Often you can tell that the carry flag will have a specific state (such as after a conditional branch), which can help when using a ADC or SBC instruction. | |||
== Clear accumulator and carry flag and reset bank == | |||
CLC | |||
RLA ident | |||
* Bytes: 4 | |||
* Cycles: 8 | |||
In this program, "<tt>ident</tt>" should point to a zero byte in ROM. The "official" way would be: | |||
CLC | |||
LDA #0 | |||
STA ident | |||
* Bytes: 6 | |||
* Cycles: 8 | |||
== Self-modifying codes == | |||
== See also == | == See also == | ||
* [[RTS Trick]] | |||
* [[Synthetic instructions]] | * [[Synthetic instructions]] | ||
* [[Programming with unofficial opcodes]] | * [[Programming with unofficial opcodes]] |
Latest revision as of 07:18, 13 February 2014
Toggle the zero flag
PHP PLA AND #2
- Bytes: 4
- Cycles: 9
Main-effect:
- Zero flag: toggled.
Side-effect:
- Accumulator: set to 0 or 2.
- Negative flag: cleared.
Rotate accumulator left 8-bits
ASL A ADC #0
- Bytes: 3
- Cycles: 4
Main-effect:
- Accumulator: shifted left, with shifted-out bit shifted-in.
Side-effect:
- Carry flag: cleared.
Signed compare
One way to do this is by toggling the high bit of both numbers before comparison. For example, if 8-bit numbers:
EOR #$80
Tail recursion
- Bytes: -1
- Cycles: -9
This can be done by replacing a JSR/RTS with just a JMP, since the subroutine it jumps to will have its own RTS.
Fall-through tail recursion
- Bytes: -4
- Cycles: -12
Instead of jumping to another subroutine, you can just fall-through into it. In fact you can even JSR to it and then fall through to it (possibly doing something else in between if wanted), if you want to run it twice; Super Mario Bros. uses this pattern.
Note: This should be done itself inside of a subroutine which finally does the same effect as another, so it still needs to be called.
Compressed data in CHR ROM
Compressed level data may be stored in CHR ROM, rather than PRG ROM, if it helps. One thing that can help is the automatic address increment in the PPU, and faster addressing modes. The data can start at an arbitrary address without much difficulty.
Storing high byte and low byte of an address in separate tables
For the RTS trick and other things, you can use separate 256 byte pages for different pieces of a record, such as low and high half of an address.
Here is an example of a macro for use with Unofficial MagicKit which will automatically do this for you (here, it is called player_tile, and uses the tables pmrttl and pmrtth; you can, in fact, use exactly this macro and just change the names around):
macro player_tile if ?X=1 macset 2,4,* macset 3,4,?B bank 3 org pmrttl+(\1) db low((\2)-1) org pmrtth+(\1) db high((\2)-1) bank \3 org \2 endif endm
Dealing with carry flag
Several things can be done with the carry flag, such as:
- If you want to use a AND instruction and clear the carry flag at the same time, you can use the unofficial ANC instruction, if the high bit of the operand is cleared.
- Often you can tell that the carry flag will have a specific state (such as after a conditional branch), which can help when using a ADC or SBC instruction.
Clear accumulator and carry flag and reset bank
CLC RLA ident
- Bytes: 4
- Cycles: 8
In this program, "ident" should point to a zero byte in ROM. The "official" way would be:
CLC LDA #0 STA ident
- Bytes: 6
- Cycles: 8