Color $0D games: Difference between revisions
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(Maniac Mansion per http://forums.nesdev.com/viewtopic.php?f=2&t=3542#p26423 , verified) |
(Three Stooges per http://forums.nesdev.com/viewtopic.php?p=39732#p39732) |
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| ''Teenage Mutant Ninja Turtles'' || Uses it for black outlines on sprites, the lack of large areas of this color mitigates the problem. | | ''Teenage Mutant Ninja Turtles'' || Uses it for black outlines on sprites, the lack of large areas of this color mitigates the problem. | ||
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| ''The Three Stooges'' || Uses $xD colors that get turned to $0D during fades | |||
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Revision as of 06:55, 26 August 2016
On an NES, the palette color $0D causes the signal to drop below the normal black level. This low voltage signal is sometimes mistaken by televisions for blanking signals, which can cause an unstable picture, or total picture loss on some devices. Other devices seem to process with signal without problem.
Games:
Game | Notes |
---|---|
Bee 52 | |
The Fantastic Adventures of Dizzy | |
Game Genie | The code entry screen uses it for its background. |
The Immortal | Many screens in this game use it as the background colour. |
Indiana Jones and the Last Crusade (Ubisoft) | |
Maniac Mansion (US) | |
Micro Machines | |
Quattro Sports | |
Quattro Adventures | |
Skate or Die 2 | |
The Super Shinobi | Unlicensed clone of Shinobi III. |
Teenage Mutant Ninja Turtles | Uses it for black outlines on sprites, the lack of large areas of this color mitigates the problem. |
The Three Stooges | Uses $xD colors that get turned to $0D during fades |
See also: