User:Bisqwit: Difference between revisions

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In 2003 I also created [http://tasvideos.org/ TASVideos], a website specializing with tool-assisted speedruns (TAS) of classic videogames.
In 2003 I also created [http://tasvideos.org/ TASVideos], a website specializing with tool-assisted speedruns (TAS) of classic videogames.
Relatedly, I have had hand in the development of a few emulators for different consoles.
Relatedly, I have had hand in the development of a few emulators for different consoles; mostly dealing with adding "rerecording" support,
a key feature involved in the creation of TAS videos.


In December 2011 I [http://www.youtube.com/watch?v=y71lli8MS8s wrote and published a NES emulator... on YouTube].
A TAS is an input recording for a video game. When the game is run in real time, the input is fed to the game, and the game
reacts to the input as if the player was playing it; however, the input has been crafted at the author's leisure, and may
involve maneuvers that are way too difficult for a real human player to perform. This creates entertainment that appeals
to people for a number of reasons. Personally, I take it as a form of art.
 
In December 2011 I [http://www.youtube.com/watch?v=y71lli8MS8s wrote and published an original NES emulator... at YouTube].


For now see [http://iki.fi/bisqwit/ my web site] and my user pages on other wikis:
For now see [http://iki.fi/bisqwit/ my web site] and my user pages on other wikis:

Revision as of 10:19, 9 January 2012

My name is Joel Yliluoma. I have been a long-time NES enthusiasist, and my specialty is dealing with NES music.

In 2003 I also created TASVideos, a website specializing with tool-assisted speedruns (TAS) of classic videogames. Relatedly, I have had hand in the development of a few emulators for different consoles; mostly dealing with adding "rerecording" support, a key feature involved in the creation of TAS videos.

A TAS is an input recording for a video game. When the game is run in real time, the input is fed to the game, and the game reacts to the input as if the player was playing it; however, the input has been crafted at the author's leisure, and may involve maneuvers that are way too difficult for a real human player to perform. This creates entertainment that appeals to people for a number of reasons. Personally, I take it as a form of art.

In December 2011 I wrote and published an original NES emulator... at YouTube.

For now see my web site and my user pages on other wikis:

Page layout shamelessly copied from [user:Tepples Tepples].