Talk:NMI thread: Difference between revisions
From NESdev Wiki
Jump to navigationJump to search
(Created page with "I think this article is extremely confusing. Instead of being just plain examples, it should instead consider the 3 techniques of : - Everything in main - Everything in NMI -...") |
m (Reverted edits by 89.69.65.21 (talk) to last revision by Lidnariq) |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 9: | Line 9: | ||
The example of the scrolling playfield and fixed status bar is a great example, but again the article is very confusing | The example of the scrolling playfield and fixed status bar is a great example, but again the article is very confusing | ||
Bregalad 13:14, 27 April 2012 (PDT) |
Latest revision as of 18:40, 14 October 2013
I think this article is extremely confusing.
Instead of being just plain examples, it should instead consider the 3 techniques of : - Everything in main - Everything in NMI - Work split between NMI thread and main thread
And explain the pros and cons of each techniques.
The example of the scrolling playfield and fixed status bar is a great example, but again the article is very confusing Bregalad 13:14, 27 April 2012 (PDT)